Counterattacking tho is simple and easy tho and you actually get notifications to counter unlike in the older Butouden games, but it really doesn't beat Ultimate's way of handling them.
At least in Supersonic Warriors, it was how close or near you were to the opponent, this just feels kind annoying just to fire off the attack I want to do. And if you want to do your Ultimate, you NEED to make sure you're in the right place for your character's one. Supers can now only be done by slamming your opponent into the sky or ground, and depending where you are (above or below) you'll shoot out a different move.
You can manually knock them into the sky and onto the ground with a strong combo but I'm still annoyed the more free movement is just tossed away.
You're stuck to the ground or sky where your oppoent is, so no shooting Ki blasts from afar on the ground while your enemy is in the air. You also can't freely move around like in the last game. Specials and Supers are no longer command moves, you just hold down the L button and press any of the four face buttons. Similar system to the previous Butoduen, except now you can charge Ki.
The characters themselfs are sprite based while the arenas are in 3D, it's got a nice Marvel VS Capcom 2 vibe to it. They called it Extreme Butoduen even tho I argue this is a good few steps down in regards to the Butoduen series. The first proper Dragon Ball fighting game for the 3DS, once again done by Arc System. Aaaannndd after how much I gushed about the last game, I have many MANY mixed feelings on this one.